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Koval Sergey G.

Faculty of Computers and Information Science

Department of Computer Engineering

Speciality: Ñomputer systems and networks

"Visual effects modelling system"

Supervisor: Malcheva Raisa V.



About the author | Summary

About Me

PERSONAL DATA
Date of Birth: July 2, 1988

EDUCATION
2005-2010: Donetsk National Technical University (Donetsk National Technical University)
Average score: 4.33

PROFESSIONAL EXPERIENCE
The development of components of graphics engine (particle system, physics engine ODE integration into a commercial engine)
Project Management (Game Ali Baba, Monday Town)

ADDITIONAL SKILLS
Operating Systems: Family MS Windows, iOS, MacOS
Programming Languages: C / C + +, C #, Java, Asm x86, Asm ARM
Development Environment: MS Visual Studio, Freescale CodeWarrior, MATLAB
Languages: English, Russian, Ukrainian
Technologies: DirectX, OpenGL, Managed DirectX, XNA, XML, Cocoa

RECOMMENDATIONS
Recommendations are available upon request


Biography:

Childhood

I was born on July 2, 1988 in Donetsk. Carefree childhood in the classic Soviet-style courtyards, which in summer is very green. Now these have practically no more.

I want to express my deep gratitude and respect for my parents, who have always been close and have made significant efforts to my upbringing. They were able to give me views on life, point out the moral values, to find themselves and raise a decent person.

School

In 1995 I went to first grade. By ninth grade I just decided for myself that the race of my work is related to the IT-industry. Therefore, after the 8 th grade, I entered the Donetsk Lyceum "Intellekt" to move in this direction. Where my favorite subjects were Computer Science, Physics and Literature. On the attraction of three years of training I participated in various conferences, competitions and the Small Academy of Sciences (IAS). I had two major works. The first was on computer science, and the second - in literature. By the end of the 11 th grade, I had 15 awards including the Diploma of the Small Academy of Sciences (IAS) of 2 degrees and diplomas for the best paper at various conferences.

I want to express my great gratitude to the teachers, in particular, a teacher of computer science, Fedorov, Grigory Ivanovich.

University

When it came to choosing high school, I had no doubt in your choice. Reputation of the Faculty of BT and now CST, spoke for itself. It only remains to choose a specialty. "Dry" database was not very attracted to, and the opportunity to make their "piece of iron" was intrigued. Therefore, passing the examinations, I joined the profession "System Programming" (SP).

In the learning process I was involved right away - rescued the knowledge gained in high school. And, of course, the idea that what he likes. At the end of the first year I had the opportunity to study in the British group, where all training was conducted in English. I readily agreed because intensively studied English at the London School of English (London School of English), and then had the opportunity for the first time to apply this knowledge in practice. On the attraction of teaching I really liked the discipline of Computer Graphics, PTTSA, Object-oriented programming and system software. It is these things affect the subject of my master's thesis. And I'm starting with the first course, uchavstoval in various conferences at international level for this theme. Starting from the second year, working with a specialty in the field of computer games. At first, it was hard to combine study and work. Besides, had to work immediately after the steam. Time to rest almost was not. But, gradually, became involved, and developed his own mode of "learning-work-rest". Developments related to the master's work, used in products from companies such as BigFish Games, Nintendo, Rondomedia, Playdom, Deep Silver, i-Win, and other.

I want to express special thanks to Malchevoy Raisa V., Kovalev Sergei Alexandrovich and Moldovanova Andrei Vladimirovich. In addition to the bank of knowledge that I got from them, they helped me make the interest and dedication to professionalism.

In the early years of training I felt that I received knowledge is nowhere handy. But then I realized that the important thing is not knowledge, but their method of assimilation. The main thing I learned - is to learn. And the main skill - to systematically and rapidly assimilate new material. Nowadays, few people working on its own line specialty. Therefore, doing things you love was a luxury. Least favorite job, as she hated - what would have been good, still find flaw. And if you love transcend any obstacle.

Plans for the Future

My next plan - is writing a master's degree work and receive Master's degree. In the future I have plans to get second higher education associated with the psychology of work and engineering. In my opinion, the team is the basic unit of the industry. It is thin and the living organism. And, if it properly motivated, the result is appropriate.


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