Магистратура Донецкого Национального Университета

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RUSENGUA          

Horoshilov Alexander Vladimirovich

To study, work and study

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The beginning of the third course has brought to my interests the new incitement and has presented to my abilities a great chance to play but let me explain step by step.

At the beginning of September, after one of lectures on Assembler of Ladyzhenskiy George Valentinovich gave announcement, that is vacancy of modelera – animator. The next day I demonstrated it the works. I got a test task, successfully executed it and was accepted on work in a firm Prospero-sistemz.

For me, then yet student of the third course, a receipt of permanent well-paid interesting work was large achievement. After a while the real command appeared for us, and we submerged in single business.

Certainly, it is pleasant it was to get the real pay-envelope and do the real work, but there especially pleasantly was to, that for us an interesting and merry collective was formed, where everybody did the part of general project, but all discussed job performances and for each other studied. We is George Valentinovich, Sirotenko Oksana, Pushkarev George, Kras'ko Rolling, Garkushenko Lesha, Poland Sasha, Rolling Ivanova, Hare Sasha, Abroskina Natasha and I.

As a result of year of our labour under the direction of George Valentinovicha, we created a product which was named by Zauberkiste together. Zauberkiste is child's multimedia encyclopaedia, devoted focuses and tricks with simple objects. For each of fifty focuses it was written in Russian and English languages the detailed description, the sequence of pictures, explaining motion of implementation of trick, is drawn, and also an animation roller which demonstrated the secret of focus is made. Zauberkiste was successfully published and got on the shelves of shops of Europe.

My first work gave me those knowledges and experience, which I could not get differently. Think, that main for my professional growth was to that I learned to work in a command above the part of task, realizing integrity of project. I learned to work on a result, instead of for teaching. I learned to forecast time of implementation of work, plan motion of work and reflect about the terms of its implementation. I learned to offer the ideas and adopt criticism, see the errors and show other their shortages, and main – I learned to hit the right nail on the head, instead of to, that it would be desirable.

And new shove gave the personal interest of guidance of firm MAUS Software my interests in programmers, owning such disciplines as Theoretical mechanics, Resistance of materials, Theory of machines and mechanisms and Detail of machines. I in the number of not many enthusiasts accepted a proposal to take a course of lectures and execute the row of laboratory and practical works on the transferred disciplines.

The prospect of receipt of work in MAUS Software indisputably influenced on my decision, however in majority moved natural interest by me to the technique and new knowledges. I studied the offered disciplines and does not spare the spent time, because consider that got by me specific knowledges not only will select in the future as a scalene professional but also simply changed my look to many things, simply did outward me things technically more clear.

After completion of Zauberkiste, all our command remained out of employment and gradually disappeared from an office, but Miretskogo of Alex and Pranskevichusa Elvisa took on work, and George Valentinovich gave a hint clear, that interested in development of new project – three-dimensional computer game. I engaged in the study of playing industry and realized that nothing impossible is, and creation of game – real and technically executable task.

Plenty of time and forces was expended in creation of idea of game and its formal specification. This project could not take place on the enormous number of reasons, but, unfortunately, absence for me of specific knowledges and understanding of complications of playing industry resulted in tomu, that this idea was closed by me only in a year.

As a result of work was conception of game is fully developed, playing essences are described, the thread of story is written, however in a project so failed to appear not a single graphic idea, and it remained only in words.

This project gave me another possibility to estimate the value of talented and arranged command which did not appear this bout. However much this project brought me over to new work, already into a new command.

By the spring of 2005 I, being the student of 4th, course in next times showed the works in area of three-dimensional graphic arts and ani- matsii in a firm LuckySoft and was accepted to permanent work of characters a modelerom- animator in a project fantastic MMORPG Ragnesis.

New difficult tasks enabled me to perfect knowledges and abilities of animator and it is good to begin to work, however long in LuckySoft to stay too long I did not become, in spite of deserving pay-envelope and good terms of work. In times of work in LuckySoft I modeled about forty-fifty units of weapon, about ten models of characters and executed more than one hundred animations.

By an occasion to my passing to remote work, and through the floor of year studies served a final care, and in particular interesting and difficult theme of master's degree work which I began to spare all anymore and more than time.

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Biography

   My childhood

   My school years

   Donetsk college

   DNTU - starting terms

   To study, work and study

   DNTU  - The masters degree

   My plans for future

 

ДиссертацияБиблиотекаСписок ссылокОтчет о поискеИндивидуальное задание