Introduction
The basic modern world wide web concept is the interactivity and quick response to events. Internet acquired a fundamentally new guise with the advent of Web 2.0 , as appeared possible a simple user without special knowledges and skills create his page without knowing the basic Internet principles.
High interactivity has elements of both the web space and offline applications today. These should include a variety of real action simulators used for training purposes, as well as games . Interactive computer systems includes the following systems:
- online applications:
- systems using advanced graphics technology(Flash, Silverlight etc)
- multiplayer games (in general, using artificial intelligence)
- offline applications:
- Simulators
- desktop games and gaming consoles (using modern devices, taking into account the player movements in the real world)
Relevance
Chosen topic relevance should be considered separately from the position of online and offline applications.
Interactive worlds in a browser prospects became very real with the announcement Adobe Flash Molehill tyechnology. Using GPU systems and 98% of plants copies of Adobe Flash around the world opens up the possibility for building complex systems that will be able to process over 3 million polygons without slowdowns. It is obvious that such systems will benefit everyone, regardless of operating system and browser.
As for offline applications, technologies Microsoft Kinect and PlayStation Move has a new features such as character interaction and orientation in space and taking into account user behavior. Microsoft Kinect technology is in the porting process to the Flash platform.
As for of behaviour developing, the concept of constructing scenarios for user interaction and the principles of artificial intelligence using various new technologies, developed early, require a substantial revision of the advent of advanced features.
Aims and objectives
The main purpose, which arise in the course of this study is to examine the basic concepts that have been established today in scope of behaviour scenarios costruction. We need to highlight areas that need to behaviour scenarios. The final step is to develop a new principle for script constructing that will take into account all the innovations that have appeared in recent years.