References on the topic of the graduation paper
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Sharibchenko E.I. Development of a demonstration and training system with remote access to support parallel computing disciplines
Description: Personal website on the portal of DonNTU masters, 2021
Head: c.t.s., Prof., Maltseva R.V.
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Dubina D.A. Software development for geometric modeling of spatial shapes on a real-time video image
Description: Personal website on the portal of DonNTU masters, 2020
Head: c.t.s., Assoc. Prof., Tarabaeva I.V.
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Ishchenko R.D. Development of a software model of behavior of a non-player character in a computer game
Description: Personal website on the portal of DonNTU masters, 2020
Head: d.t.s., Prof., Orlov Yu.K.
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Burzak K.A. Development and research of models of learning systems with visualization in teaching programming
Description: Personal website on the portal of DonNTU masters, 2020
Head: c.t.s., Assoc. Prof., Kravets T.N.
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Tkachenko I.S. Improving the efficiency of creating spherical panoramas from photographs to generate a virtual environment in VR systems
Description: Personal website on the portal of DonNTU masters, 2021
Head: d.t.s., Prof., Zorya S.A.
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Popova A.N. Development of hardware support for a modified ray tracing algorithm
Description: Personal website on the portal of DonNTU masters, 2016
Head: c.t.s., Assoc. Prof., Malcheva R.V.
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Solzhenitsyn A.V. Modeling of the criminogenic situation in the city, taking into account the behavior of groups of individuals
Description: Personal website on the portal of DonNTU masters, 2016
Head: c.t.s., Assoc. Prof., Zemlyanskaya S.Yu.
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Bezdetny N.A. Development of a model and simulation of the spread of a virus epidemic using the Unity game engine
Description: Personal website on the portal of DonNTU masters, 2021
Head: d.t.s., Prof., Zorya S.A.
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Orlovsky D.V. Development of a specialized computer system for diagnosis by biochemical analysis of saliva
Description: Personal website on the portal of DonNTU masters, 2016
Head: c.t.s., Assoc. Prof., Yaroshenko N.A.
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Modeling of 3D model objects in the Blender program
Authors:D. P. Alimasova, E. N. Kibanova
Description:In the article, the authors examined the possibilities of low-poly modeling in the Blender computer program.
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The Blender program as the main 3D modeling environment for game development in Unity
Authors:Ablyaev M.R., Ametov F.R.,Mevlut I.S., Adilshayeva E.I.
Description:The paper describes the main features of the software product, the main components of the user interface and the functional purpose of each of them.
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Approaches to the development of educational virtual simulators
Authors:Vasilkin D.P., Lyubsky D.I.
Description:The article discusses the possibilities of using virtual simulators, discusses the main aspects of computer simulation of simulators. The advantages and disadvantages of computer modeling are considered.
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Development of virtual medical simulators
Authors:Tychkov A.Yu., Alimuradov A.K., Churakov P.P., Ageikin A.V.
Description: This article examines virtual devices for visualization and processing of medical signals under study, used as simulators of diagnostic devices for research purposes and professional development of medical specialists.
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Modeling of technical systems in the Unity 3D environment.
Authors: Ulyanov R.S., Prokopyev S.V., Delibaltov V.V.
Description: The article proposes the concept of three-dimensional modeling of technical systems and processes using computer game development software, one of which is the Unity 3D environment.
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Development of 3D models in Blender for integration into Unity
Authors: Stolyarchuk, A.S.
Description: This article describes the process of preparing objects in the free Blender software in order to further integrate them into the Unity cross-platform development environment for further use in modeling or developing virtual laboratory complexes.
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Competence-based model of professional training of military specialists using virtual simulators.
Authors: Dzyubenko O.L.
Description: The article notes that at present, the concept of personality-oriented learning is relevant in the system of higher military vocational education, based on the priority of cognitive needs of the individual, innovative pedagogical technologies and intensive use of information technology training, in particular the use of virtual simulators based on personal computers in the educational process of a military university.
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The use of simulators and simulators for the formation of professional skills in the practical training of mountain rescuers
Authors:Dubrovskaya Yu. A., Pikhkonen L. V., Rudenko G. V.
Description: The authors believe that serious efforts are needed by both the state and universities to counteract the consequences of lack of practice in the training of mountain rescuers. It is necessary to include simulators and simulators in the educational process as an element of practical training for the formation of professionally significant competencies of mining engineers.
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Virtual laboratories and interactive simulators: purpose and opportunities in the lessons of the natural science cycle
Authors:Grevtsov K. Yu., Kadeeva O.E. M.
Description:In the presented work, such an educational resource as virtual laboratories and interactive simulators will be revealed, allowing you to simulate objects and processes of the surrounding world.
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C# for beginners
The book is a beginner's guide to developing applications in C#. Provides general information about the C# language and platform.NET
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Unity in action
This is a complete and comprehensive guide to creating a platform game in Unity with various environmental features
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Creating a game using Unity and Blender
The book will teach you how to create a full-fledged 3D game using the industry-leading Unity and Blender game development engine, graphics software that will bring your ideas to life
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Unity and C#. Game dev from idea to implementation
The author touches on such aspects as game design, digital prototypes in C# and provides information on tools for effective project management and small groups of developers
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Blender 4.1 Reference Guide
The updated guide covers the basic points of working with the editor: familiarization with the interface, an overview of the program's functionality, organizing objects in a scene, working with grids and curves, sculpting and drawing textures, 2D drawing and animation, visualization and postprocessing, physics and video editing, using plug-ins and extensions.
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Tutorial tutorial on the Blender 3D graphics editor. Modeling and design
The book is written for 3D artists from the age of 12. The textbook focuses on the interface and basic tools, as well as on the integration of the Blender with an interior design application.
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Modeling tools in Blender
The book for novice 3D artists is dedicated to modeling, an area from which the development of three-dimensional graphics and Blender begins.
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C# 4.0: the complete guide
The book describes in detail the C# language tools, provides professional recommendations and provides hundreds of examples of programs covering all aspects of C# programming, including syntax, keywords and core libraries, not to mention innovations such as PLINQ, TPL, dynamic data type, as well as named and optional arguments.
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.NET Blog
Microsoft's official blog about the platform .NET, related languages and technologies.
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Programming stuff
Blog of Sergey Teplyakov, author of the book "Design patterns on the platform.NET» currently working at Microsoft.
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Habr
A Russian-language website in the format of a system of thematic collective blogs with elements of a news site, created to publish news, analytical articles, thoughts related to information technology, business and the Internet.
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Daily.dev
A news aggregator from the IT world that collects the best publications from a variety of media and publishes them in the feed. You can add it as an extension to your browser.
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GitHub
The largest web service for hosting IT projects and their joint development
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METANIT.COM
This site is dedicated to various programming languages and technologies, computers, mobile platforms and IT technologies.
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Cyberforum
Forum of programmers and system administrators. Free help in solving problems in programming, mathematics, physics and other sciences, solving problems with computers and operating systems.
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Stack Overflow
The system of questions and answers about programming
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Awesome Open Source
Search and compare open source projects
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Unity Asset Store
A website store with a collection of all types of resources that can be used for commercial purposes
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PolyHaven
Public library of 3D models and free Unity resources
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OpenGameArt
One of the oldest game resource stores
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ShareTexture
The site contains textures and 3D models
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TurboSquid
This is a collection of free and paid 3D models for all types of purposes
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3DModels.Org
This is one of the largest collections of 3D models for design, augmented reality and visualization, which allows you to use these free resources only for personal projects.
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Freesound.org
A collaborative database of sounds licensed by Creative Commons in which you can download and use the sounds of walking, running, gunshots, etc. for free for your free and commercial projects.
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Freemusicarchive.org
Free music archive, very suitable for background music.
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VC.RU
Article with tips for setting up a Unity developer workplace
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Losst
Contains information about the interface and navigation in Blender
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Basic tools for a C# developer
It contains a list of tools and technologies that will simplify development in C#
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Turing
The article is dedicated to the 10 best tools for C# developers.
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DevTribe
Has information about the Unity developer's toolkit
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Floop.top
This article covers everything you need to know to start using Unity
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Skillfactory
Detailed guide on getting started with the Unity engine and creating the first project